Road Signage
Road signage is considered an “actor” in Virtual Self-Driving Car Studio. The road signage library controls the road signage available to be placed in the QLabs environment. Road signage can be spawned anywhere in the Open Worlds.
See the Road Signage Tutorial to get a better understanding of using road signage in Quanser Interactive Labs.
Crosswalk
Library
Constants
- QLabsCrosswalk.ID_CROSSWALK = 10010
Class ID
Member Variables
- QLabsCrosswalk.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsCrosswalk.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsCrosswalk.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsCrosswalk.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsCrosswalk.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsCrosswalk.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsCrosswalk.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsCrosswalk.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsCrosswalk.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsCrosswalk.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There are 3 different configurations (0-2) available for crosswalks generated in QLabs.
Connection Points
There are no connection points for this actor class.
Roundabout Sign
Library
Constants
- QLabsRoundaboutSign.ID_ROUNDABOUT_SIGN = 10060
Class ID
Member Variables
- QLabsRoundaboutSign.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsRoundaboutSign.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsRoundaboutSign.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsRoundaboutSign.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsRoundaboutSign.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsRoundaboutSign.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsRoundaboutSign.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsRoundaboutSign.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsRoundaboutSign.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsRoundaboutSign.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There is only one configuration (0) of the roundabout sign actor generated in QLabs.
Connection Points
There are no connection points for this actor class.
Stop Sign
Library
Constants
- QLabsStopSign.ID_STOP_SIGN = 10020
Class ID
Member Variables
- QLabsStopSign.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsStopSign.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsStopSign.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsStopSign.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsStopSign.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsStopSign.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsStopSign.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsStopSign.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsStopSign.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsStopSign.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There is only one configuration (0) of the stop sign actor generated in QLabs.
Connection Points
There are no connection points for this actor class.
Yield Sign
Library
Constants
- QLabsYieldSign.ID_YIELD_SIGN = 10070
Class ID
Member Variables
- QLabsYieldSign.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsYieldSign.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsYieldSign.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsYieldSign.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsYieldSign.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsYieldSign.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsYieldSign.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsYieldSign.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsYieldSign.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsYieldSign.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There is only one configuration (0) of the yield sign actor generated in QLabs.
Connection Points
There are no connection points for this actor class.
Traffic Cone
Library
Constants
- QLabsTrafficCone.ID_TRAFFIC_CONE = 10000
Class ID
Member Variables
- QLabsTrafficCone.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsTrafficCone.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsTrafficCone.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsTrafficCone.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsTrafficCone.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsTrafficCone.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsTrafficCone.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsTrafficCone.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsTrafficCone.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficCone.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There are two configurations (0-1) for the traffic cone actor class generated in QLabs.
Connection Points
There are no connection points for this actor class.
Traffic Light
Library
Constants
- QLabsTrafficLight.ID_TRAFFIC_LIGHT = 10051
Class ID
- QLabsTrafficLight.STATE_RED = 0
State constant for red light
- QLabsTrafficLight.STATE_GREEN = 1
State constant for green light
- QLabsTrafficLight.STATE_YELLOW = 2
State constant for yellow light
Member Variables
- QLabsTrafficLight.actorNumber = None
The current actor number of this class to be addressed. This will be set by spawn methods and cleared by destroy methods. It will not be modified by the destroy all actors. This can be manually altered at any time to use one object to address multiple actors.
Methods
- QLabsTrafficLight.__init__(qlabs, verbose=False)[source]
Constructor Method
- Parameters
qlabs (object) – A QuanserInteractiveLabs object
verbose (boolean) – (Optional) Print error information to the console.
- QLabsTrafficLight.spawn(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsTrafficLight.spawn_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor with the next available actor number within this class.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred. Note that if this is False, the returned actor number will be invalid.
- Returns
status - 0 if successful, 1 class not available, 3 unknown error, -1 communications error.
actorNumber - An actor number to use for future references.
- Return type
int32, int32
- QLabsTrafficLight.spawn_id(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.spawn_id_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, waitForConfirmation=True)
Spawns a new actor.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.spawn_id_and_parent_with_relative_transform(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.spawn_id_and_parent_with_relative_transform_degrees(actorNumber, location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], configuration=0, parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Spawns a new actor relative to an existing actor and creates a kinematic relationship.
- Parameters
actorNumber (uint32) – User defined unique identifier for the class actor in QLabs
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
configuration (uint32) – (Optional) Spawn configuration. See class library for configuration options.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 class not available, 2 actor number not available or already in use, 3 cannot find the parent actor, 4 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.set_state(state, waitForConfirmation=True)[source]
Set the light state (red/yellow/green) of a traffic light actor
- Parameters
state (uint32) – An integer constant corresponding to a light state (see class constants)
waitForConfirmation (boolean) – (Optional) Wait for confirmation of the state change before proceeding. This makes the method a blocking operation.
- Returns
True if successful, False otherwise
- Return type
boolean
- QLabsTrafficLight.destroy()
Find and destroy a specific actor. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsTrafficLight.destroy_all_actors_of_class()
Find and destroy all actors of this class. This is a blocking operation.
- Returns
numActorsDestroyed - The number of actors destroyed. -1 if failed.
- Return type
int32
- QLabsTrafficLight.ping()
Checks if the actor is still present in the environment. Note that if you did not spawn the actor with one of the spawn functions, you may need to manually set the actorNumber member variable.
- Returns
status - True if successful, False otherwise
- Return type
boolean
- QLabsTrafficLight.get_world_transform()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsTrafficLight.get_world_transform_degrees()
Get the location, rotation, and scale in world coordinates of the actor.
- Returns
status - True if successful, False otherwise
location
rotation
scale
- Return type
boolean, float array[3], float array[3], float array[3]
- QLabsTrafficLight.parent_with_relative_transform(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in radians
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.parent_with_relative_transform_degrees(location=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship.
- Parameters
location (float array[3]) – (Optional) An array of floats for x, y and z coordinates
rotation (float array[3]) – (Optional) An array of floats for the roll, pitch, and yaw in degrees
scale (float array[3]) – (Optional) An array of floats for the scale in the x, y, and z directions. Scale values of 0.0 should not be used.
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.parent_with_current_world_transform(parentClassID=0, parentActorNumber=0, parentComponent=0, waitForConfirmation=True)
Parents one existing actor to another to create a kinematic relationship while preserving the current world transform of the child actor.
- Parameters
parentClassID (uint32) – See the ID variables in the respective library classes for the class identifier
parentActorNumber (uint32) – User defined unique identifier for the class actor in QLabs
parentComponent (uint32) – 0 for the origin of the parent actor, see the parent class for additional reference frame options
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, 2 cannot find the parent actor, 3 unknown error, -1 communications error
- Return type
int32
- QLabsTrafficLight.parent_break(waitForConfirmation=True)
Breaks any relationship with a parent actor (if it exists) and preserves the current world transform
- Parameters
waitForConfirmation (boolean) – (Optional) Make this operation blocking until confirmation of the spawn has occurred.
- Returns
status - 0 if successful, 1 cannot find this actor, -1 communications error
- Return type
int32
Configurations
There are three configurations (0-2) for the traffic light actor class generated in QLabs.
Connection Points
There are no connection points for this actor class.
Road Signage Tutorial
Example
1"""
2Road Signage Library Example
3----------------------------
4
5.. note:: Make sure you have Quanser Interactive Labs open before running any of these examples.
6
7.. tip:: If you are struggling to get this example running check out our _Troubleshooting page.
8
9"""
10
11# imports to important libraries
12import sys
13import math
14import time
15sys.path.append('../libraries/')
16
17from library_qlabs import QuanserInteractiveLabs
18from library_qlabs_free_camera import QLabsFreeCamera
19from library_qlabs_crosswalk import QLabsCrosswalk
20from library_qlabs_roundabout_sign import QLabsRoundaboutSign
21from library_qlabs_yield_sign import QLabsYieldSign
22from library_qlabs_stop_sign import QLabsStopSign
23from library_qlabs_traffic_cone import QLabsTrafficCone
24from library_qlabs_traffic_light import QLabsTrafficLight
25
26# set any of these flags to False if you don't want to see the output
27CROSSWALK_FLAG = True
28ROUNDABOUT_FLAG = True
29YIELDSIGN_FLAG = True
30STOPSIGN_FLAG = True
31TRAFFICCONE_FLAG = True
32TRAFFICLIGHT_FLAG = True
33
34def crosswalk(qlabs):
35 """This method demonstrates some basic commands with the crosswalk class"""
36
37 # initialize a camera - See Camera Actor Library Reference for more information
38 cameraCrosswalk = QLabsFreeCamera(qlabs)
39 cameraCrosswalk.spawn(location=[-25.286, 46.167, 5.333], rotation=[-0, 0.239, -0.043])
40 cameraCrosswalk.possess()
41
42 # create a crosswalk in this qlabs instance
43 crosswalk = QLabsCrosswalk(qlabs)
44
45 # spawn crosswalk with radians in config
46 crosswalk.spawn_id(actorNumber=0, location=[-15.788, 47.5, 0.00], rotation=[0,0,math.pi/2], scale=[1,1,1], configuration=0, waitForConfirmation=True)
47 # waits so we can see the output
48 time.sleep(1)
49 # spawn crosswalk with degrees in config 1
50 crosswalk.spawn_id_degrees(actorNumber=1, location=[-11.788, 47.5, 0.00], rotation=[0,0,90], scale=[1,1,1], configuration=1, waitForConfirmation=True)
51 # waits so we can see the output
52 time.sleep(1)
53 # spawn crosswalk with degress in config 2
54 crosswalk.spawn_id_degrees(actorNumber=2, location=[-7.8, 47.5, 0.0], rotation=[0,0,90], scale=[1,1,1], configuration=2, waitForConfirmation=True)
55
56 # collecting the world transform coordinates of the crosswalk
57 x, loc, rot, scale = crosswalk.get_world_transform()
58 print( x, loc, rot, scale)
59
60 # pinging existing sign - this should return True if we printed it
61 crosswalk.ping()
62
63
64
65def roundabout_sign(qlabs):
66 """This method demonstrates some basic commands with the roundabout sign class"""
67
68 # create two roundabouts in this qlabs instance
69 roundabout = QLabsRoundaboutSign(qlabs)
70 roundabout2 = QLabsRoundaboutSign(qlabs)
71
72 # spawns the sign we just created using radians and specifying the actorNumber
73 roundabout.spawn_id(actorNumber=0, location=[-17, 36, 0.0], rotation=[0, 0, math.pi], scale=[1,1,1], configuration=0, waitForConfirmation=True)
74 # spawns the second sign we just created using degrees and allowing the computer to
75 # generate an actorNumber internally
76 roundabout2.spawn_id_degrees(actorNumber=2, location=[-15, 36, 0.0], rotation=[0,0,180], scale=[1,1,1], configuration=0, waitForConfirmation=True)
77
78 # collecting the world transform coordinates of the roundabout sign
79 x, loc, rot, scale = roundabout2.get_world_transform()
80 print( x, loc, rot, scale)
81
82 # pinging existing sign - this should return True if we printed it
83 roundabout2.ping()
84 # waits so we can see the output
85 time.sleep(1)
86
87 # destroying the sign we just created
88 roundabout.destroy()
89
90
91def yield_sign(qlabs):
92 """This method demonstrates some basic commands with the yield sign class"""
93
94 # create two yieldsigns in this qlabs instance
95 yieldsign = QLabsYieldSign(qlabs)
96 yieldsign2 = QLabsYieldSign(qlabs)
97
98 # spawns the sign we just created using radians and specifying the actorNumber
99 yieldsign.spawn_id(actorNumber=0, location=[-17, 38, 0.0], rotation=[0,0,math.pi], scale=[1,1,1], configuration=0, waitForConfirmation=True)
100 # spawns the second sign we just created using degrees and allowing the computer to
101 # generate an actorNumber internally
102 yieldsign2.spawn_degrees(location=[-15, 38, 0.0], rotation=[0,0,180], scale=[1,1,1], configuration=0, waitForConfirmation=True)
103
104 # collecting the world transform coordinates of the yield sign
105 x, loc, rot, scale = yieldsign2.get_world_transform()
106 print( x, loc, rot, scale)
107
108 # pinging existing sign - this should return "True" if we printed it
109 yieldsign2.ping()
110 # waits so we can see the output
111 time.sleep(1)
112
113 # destroying the sign we just created
114 yieldsign.destroy()
115
116
117def stop_sign(qlabs):
118 """This method demonstrates some basic commands with the stop sign class"""
119
120 # create two stop signs in this qlabs instance
121 stop = QLabsStopSign(qlabs)
122 stop2 = QLabsStopSign(qlabs)
123 # spawns the sign we just created using radians
124 stop.spawn_id(actorNumber=1, location=[-16, 37, 0.0], rotation=[0,0,math.pi], scale=[1,1,1], configuration=0, waitForConfirmation=True)
125 # spawns the second sign we just created using degrees and generating the actorNumber internally
126 stop2.spawn_degrees(location=[-15, 37, 0.0], rotation=[0,0,180], scale=[1,1,1], configuration=0, waitForConfirmation=True)
127
128 # collecting the world transform coordinates of the stop sign
129 x, loc, rot, scale = stop2.get_world_transform()
130 print(x, loc, rot, scale)
131
132 # pinging existing sign - this should return True if we printed it
133 stop2.ping()
134 # waits so we can see the output
135 time.sleep(1)
136
137 # destroying the sign we just created
138 stop.destroy()
139
140
141def traffic_cone(qlabs):
142 """This method demonstrates some basic commands with the traffic cone class"""
143
144 # creates 3 cones in this qlabs instance
145 cone = QLabsTrafficCone(qlabs)
146 cone1 = QLabsTrafficCone(qlabs)
147 cone2 = QLabsTrafficCone(qlabs)
148
149 # spawns a small traffic cone we just initialized using radians
150 cone.spawn(location=[-17, 35, 1.0], rotation=[0,0,math.pi], scale=[1,1,1], configuration=0, waitForConfirmation=True)
151 # waits so we can see the output
152 time.sleep (1)
153 # destroy the cone we just made
154 cone.destroy()
155 # waits so we can see the output
156 time.sleep(1)
157 # spawns another small traffic cone we just initialized using radians in the same place
158 cone1.spawn_id(actorNumber=1, location=[-17, 35, 1.0], rotation=[0,0,math.pi], scale=[1,1,1], configuration=0, waitForConfirmation=True)
159 # spawns a construction pylon using the cone we just initialized using degrees and generating
160 # the actorNumber internally
161 cone2.spawn_degrees(location=[-15, 35, 1.0], rotation=[0,0,180], scale=[1,1,1], configuration=1, waitForConfirmation=True)
162
163 # collecting the world transform coordinates of the traffic cone
164 x, loc, rot, scale = cone2.get_world_transform()
165 print(x, loc, rot, scale)
166
167 # pinging existing cone - this should return True if we printed it
168 cone2.ping()
169
170
171def traffic_light(qlabs):
172 """This method demonstrates some basic commands with the traffic light class"""
173
174 # initialize a camera - See Camera Actor Library Reference for more information
175 cameraTraffic = QLabsFreeCamera(qlabs)
176 cameraTraffic.spawn(location=[-6.891, 3.568, 2.127], rotation=[0, 0.049, 1.105])
177 cameraTraffic.possess()
178
179 # initialize three traffic light instances in qlabs
180 trafficLight = QLabsTrafficLight(qlabs)
181 trafficLight2 = QLabsTrafficLight(qlabs)
182 trafficLight3 = QLabsTrafficLight(qlabs)
183
184 # spawn a traffic light in config 1 - vertical using radians and specifying a specific actorNumber
185 trafficLight.spawn_id(actorNumber=0, location=[-0.044, 17.715, 0.215], rotation=[0,0,0], scale=[1,1,1], configuration=0, waitForConfirmation=True)
186 # spawn a second traffic light using degrees in config 1 - vertical and specifying a specific actorNumber
187 trafficLight2.spawn_id_degrees(actorNumber=2, location=[-8.455, 17.527, 0.215], rotation=[0,0,180], scale=[1,1,1], configuration=1, waitForConfirmation=True)
188 # spawn traffic light using degrees in config 2 - horizontal and generating the actorNumber internally
189 trafficLight3.spawn_degrees(location=[-0.195, 7.261, 0.215], rotation=[0,0,-90], scale=[1,1,1], configuration=2, waitForConfirmation=True)
190
191 # collecting the world transform coordinates of the traffic light
192 x, loc, rot, scale = trafficLight2.get_world_transform()
193 print(x, loc, rot, scale)
194
195 # pinging existing traffic light - this should return True if we printed it
196 trafficLight2.ping()
197
198 # changing the state of the traffic lights from green to red
199 trafficLight.set_state(state=trafficLight.STATE_GREEN, waitForConfirmation=True)
200 trafficLight2.set_state(state=trafficLight2.STATE_GREEN, waitForConfirmation=True)
201 trafficLight3.set_state(state=trafficLight3.STATE_RED, waitForConfirmation=True)
202
203 time.sleep(2)
204
205 trafficLight.set_state(state=trafficLight.STATE_YELLOW, waitForConfirmation=True)
206 trafficLight2.set_state(state=trafficLight2.STATE_YELLOW, waitForConfirmation=True)
207
208 time.sleep(1)
209
210 trafficLight.set_state(state=trafficLight.STATE_RED, waitForConfirmation=True)
211 trafficLight2.set_state(state=trafficLight2.STATE_RED, waitForConfirmation=True)
212
213 time.sleep(1)
214
215 trafficLight3.set_state(state=trafficLight3.STATE_GREEN, waitForConfirmation=True)
216
217 # destroying a traffic light
218 trafficLight.destroy()
219
220
221def main():
222
223 # creates a server connection with Quanser Interactive Labs and manages the communications
224 qlabs = QuanserInteractiveLabs()
225
226 print("Connecting to QLabs...")
227 # trying to connect to QLabs and open the instance we have created - program will end if this fails
228 try:
229 qlabs.open("localhost")
230 except:
231 print("Unable to connect to QLabs")
232 return
233
234 # destroying any spawned actors in our QLabs that currently exist
235 qlabs.destroy_all_spawned_actors()
236
237 if CROSSWALK_FLAG == True:
238 crosswalk(qlabs)
239 time.sleep(2)
240
241 # switch the camera angle from whatever it was previous to be able to see where we will be
242 # spawning the rest of the objects - see Camera Actor Library Reference for more information
243 if ROUNDABOUT_FLAG or YIELDSIGN_FLAG or STOPSIGN_FLAG or TRAFFICCONE_FLAG:
244 camera0 = QLabsFreeCamera(qlabs)
245 camera0.spawn(location=[-23.106, 37.257, 3.482], rotation=[0, 0.349, -0.04])
246 camera0.possess()
247
248 if ROUNDABOUT_FLAG:
249 roundabout_sign(qlabs)
250 time.sleep(1)
251
252 if YIELDSIGN_FLAG:
253 yield_sign(qlabs)
254 time.sleep(1)
255
256 if STOPSIGN_FLAG:
257 stop_sign(qlabs)
258 time.sleep(1)
259
260 if TRAFFICCONE_FLAG:
261 traffic_cone(qlabs)
262 time.sleep(1)
263
264 if TRAFFICLIGHT_FLAG:
265 traffic_light(qlabs)
266
267
268if __name__ == "__main__":
269 main()
270
271
272
273
274
275
276
277
278